This is worth a read: The rules of thumb
- Don’t know what you don’t know.
- Get to a known state and stay there.
- Remember the triangle.
- Don’t go dark.
- Use zero defect (ZD) milestones.
- Beware of a guy in a room.
- Never trade a bad date for an equally bad date
- When slipping, don’t fall.
- Low tech is good.
- Design time at design time.
- If you build it, it will ship.
- Portability is for canoes.
- Enrapture the customers.
- Remember one thing: Unity.
- State your theme.
- Vary it.
- Balance it.
- Evolve it.
- Your product should be a hierarchy.
- Establish a shared vision.
- Get the team into ship mode.